West Ranch High School

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Flash Symbols Tutorial - Read Part 1 and Part 2 of the tutorial then complete the 7 exercises in the Flash Symbol 101 Series found at the-flying-animator.com
Some of the skills in the exercises should be familiar. Pay particular attention to Distribute to Layers in Exercise 3, Color effects in Exercise 4 and Editing Symbols in Exercise 6.  Make sure that the "Sun" animation from exercise 6 is in its own file. Save exercise 6 as "sun.fla"

Past Assignments


Story Animation 2 (20 points). Save as story2.fla - Create a 25 second (600 frame) animation demonstrating the following skills and principles:
  • Squash and Stretch
  • Exaggeration
  • Anticipation
  • Follow-through
  • Motion Tween or Classic Tween
  • Shape Tween (including a color change)
  • Multiple Layers
  • Background image
  • The animation should tell a story


Story Animation 2 Writing Task: Write a narrative describing the events occurring in your story animation. Use details and sensory language to convey a vivid picture of the events. (Common Core Standard W.9-10.3: 5 points)

Upload to Google Classroom

Scoring Rubric:

  • 5: The writing describes all elements of the animation story with some insight into why the events are occuring. Effective use of descriptive and sensory language.
  • 4: The writing describes all elements of the animation story. Some use of descriptive and sensory language.
  • 3: The writing describes some of the elements of the animation story. Some use of descriptive and sensory language
  • 2: The writing references elements of the animation story. Little use of descriptive and sensory language
  • 1: The writing is not related to the animation story.


Principles of Animation
Complete the Principles of Animation assignment found on the Google Classroom page.
Watch the attached video in Google Classroom about the 12 principles of animation, then find and watch a 2-5 minute cartoon. Identify the use of 6 of the principles of animation in the video. Write a paper analyzing the use of these six principles. For each principle used, state the time in the video where it occurs and then describe how the principle is used and how the use of that principle impacts the communication of the story in the cartoon. Attach the paper and a link to the cartoon to the assignment before you turn it in through Google Classroom


Story Animation 1 - Create an animation for one of the following subjects: Plants growing, volcano erupting, or  leaves falling. There should be a clear beginning, middle, and end to the story. Demonstrate Anticipation and Follow-through in the story. Save as story1.fla
Complete a Keyframe Planning Sheet and have it checked by Mr. Doggett before starting the animation

Animation must include the following skills:
  • Subject Matter: Correct topic and Finished story
  • Motion or Classic Tween.
  • Shape Tween.
  • Anticipation and Follow-through


Shape Tweening

  • Shape Tween Tutorial - Follow this tutorial to learn about shape tweening
  • Shape Tweening 1 - Use Shape Tweening to change a rectangle into a circle. Save as shape1.fla
  • Shape Tweening 2 - Create an animation that has three shape changing objects. All three objects must be in the same layer. Save as shape2.fla
  • Shape Tween Counting - Modify the tutorial code to tween numbers from 1 through 9. Make each number a different color. Save as shape count.fla

    Self Check

    • Is each number a different color?
    • Are all of the shape hints either yellow (start) or green (end)?
    • Is the transition between numbers smooth with a minimum of white areas from overlaps and no flipping of the character?


Anticipation 1
  • Flying Dart - throw a dart at a dartboard Find a dart image in Google Images. The best images are clipart type that are oriented horizontal or vertical (not diagonal) Copy and Paste it to Flash
  •  Demonstrate Anticipation and Follow-through as you move the dart to the dartboard.
  •  Save as Anticipation1.fla

Self Check

  • Does your anticipation move backward (away from the dartboard)?
  • Does the dart return to its original size by the time it hits the dartboard?
  • Does the tip of the dart stay in the same position while the dart moves on the follow-through?


  • Complete a Keyframe Planning Sheet designing a second animation demonstrating the principles of anticipation and follow-through. This is a different animation using a different subject than the dart and a different method for anticipation and follow-through.
  • Create the animation. Save as Anticipation2.fla (Enrichment)

Self Check

  • Did you complete the Keyframe Planning Sheet before you started animating?
  • Does your animation anticipate the primary motion using a different method than you used in Anticipation 1?
  • Did you use a different method for the Follow-through after the primary motion concluded?


Bouncing Balls

1. Write a detailed description of a bouncing ball. What does it look like before it starts to fall?  What does it look like as it is falling? Describe in detail what happens to the ball as it hits the ground before it starts to go up. What does it look like as it goes back up into the air? Submit the written description in Google Classroom (Period 2: x8q274, Period 7: qt01rj)

2. Use the Keyframe Planning Sheet to draw pictures of the main keyframes in the bounce.

  • In the air before it falls
  • As the ball hits the ground ("round" keyframe)
  • Position of greatest squash on the ground ("flat" keyframe)
  • Last moment before the ball leaves the ground ("tall" keyframe)
  • In the air at the end of the bounce
Get your planning sheet approved before starting the animation projects below.


3. Create the following three Bouncing Ball projects. Use your description and drawings to guide your animation.

  • Use classic or motion tweens
  • The bounce needs three keyframes while in contact with the ground
  • Demonstrate Squash and Stretch and Exaggeration
  • Use ease on the falling and rising tweens

Bouncing Ball 1 - Demonstrate an understanding of motion tweening and cartoon physics by creating a bouncing ball that starts at a point, falls to the bottom of the stage and returns to the starting point. Save as ball1.fla (5)

Self Check

  • Does your bounce have three keyframes in contact with the ground?
  • Is the ball in the "flat" keyframe shorter and wider than in the "round" keyframe?
  • Is the ball in the "tall" keyframe taller and narrower than in the "round" keyframe?

Bouncing Ball 2 - Create a second bouncing ball that bounces 5 times. Each bounce should bring the ball up to a point that is lower than the previous bounce and show appropriate changes in physics with each bounce. Save as ball2.fla (5)

Self Check

  • Does each bounce have three keyframes in contact with the ground?
  • Are the "round" keyframes all the identical?
  • Does the ball get taller and narrower in the "flat" keyframe of each additional bounce?
  • Does the ball get shorter and wider in the "tall" keyframe of each additional bounce?
  • Is the top of the bounce lower for each additional bounce?

Bouncing Ball 3 - Create a bouncing ball that enters the screen on the left, bounces in the center and exits the screen on the right. Save as ball3.fla (5)

Self Check

  • Does your bounce have three keyframes in contact with the ground?
  • Does the ball enter on the left, bounce once, and exit on the right?
  • Do the "flat" and "tall" frames reflect that the ball is moving left to right? (consider angle)


Classic and Motion Tweening -Create the following animations involving moving shapes and tweening.

  • Frame by Frame - Create a simple flash animation showing a shape move to three different locations on the screen. The shape must remain still at each location for at least one second and take at least one second to make the move. All motion should be as smooth as possible. Save as motion1.fla
  • Classic Tween - Create another animation like Moving shape using classic tweening to create the movement. Save as motion2.fla
  • Motion Tween - Create another animation like Moving shape using motion tweening to create the movement. Save as motion3.fla
  • Two Moving Shapes - Use Tweens to create another animation that moves two objects independently through three different locations. Save as motion4.fla.
  • Maze - Using the maze file from the common drive, create two objects that navigate the maze from the left or right to the center using tweens. Use a classic tween for one object and a motion tween for the second object. The objects should not turn at the same time. Try to keep the speed of the objects consistent. The maze is available in H:\common\doggett\digitalanimation. Save as maze.fla


Syllabus Verification Form - This form must be returned with parent and student signatures. 20 points by due date. 15 points if late.

Student Portal - Log in to the Infinite Campus Student Portal. Login must use the students Portal account and occur on or after 1/5/2018. 10 points by due date. 5 points if late.